THE FILM & GAME MUSIC RESOURCE YOU WISH EXISTED WHEN YOU STARTED

We've collected all the stuff you need to build a composer portfolio

Recent Unscored Short Films

"The Storm" - Unscored Short Film For Composers

"The Storm" - Unscored Short Film For Composers

Here's the thing nobody tells you about scoring natural disasters: it's not really about the tornado, earthquake, or storm. It's about capturing humanity's relationship with forces completely beyond o... ...more

Unscored Film Footage

October 31, 20245 min read

"Deep Space" - Unscored Short Film For Composers

"Deep Space" - Unscored Short Film For Composers

This film is completely free for composer portfolio use, educational projects, and practice exercises. The high-quality footage provides a professional foundation for demonstrating your ability to sco... ...more

Unscored Film Footage

October 22, 20243 min read

"The Amazon" - Unscored Short Film For Composers

"The Amazon" - Unscored Short Film For Composers

Guide to scoring a purpose-built unscored short film. Covers why 90 seconds beats longer practice projects, technical specs, creative approaches, and turning practice into professional portfolio conte... ...more

Unscored Film Footage

October 17, 20244 min read

Recent Video Game Composer Prompts

Scenario 6: Tiny Kingdoms: Merge & Build

Scenario 6: Tiny Kingdoms: Merge & Build

Client brief for a merge/city builder mobile game shows what developers need: kingdom-specific themes, satisfying merge jingles, and "epic fantasy but pocket-sized" music that works during commutes an... ...more

Game Music Scenarios

September 06, 20243 min read

Scenario 5: Cozy Cafe: Coffee & Stories

Scenario 5: Cozy Cafe: Coffee & Stories

See what cozy game developers really want with this authentic client brief for a coffee shop simulation. Learn about creating 8-10 minute seamless loops, seasonal music variations, and Studio Ghibli-i... ...more

Game Music Scenarios

September 02, 20243 min read

Scenario 4: Neon Runner: Endless Highway

Scenario 4: Neon Runner: Endless Highway

See what solo indie developers need for endless runner games with this authentic cyberpunk racing music request. Learn about energy levels, looping requirements, Unity integration, and timeline expect... ...more

Game Music Scenarios

August 30, 20243 min read

Areas We Explore

New to film and game music? We'll help you take those first steps without getting overwhelmed by all the "what ifs" and technical jargon.

Technical Skills

Learn the nuts and bolts that actually matter - from setting up your first project to delivering files that make directors happy. No fluff, just the practical stuff you'll use every day.

Genre Breakdown

Ever wonder why horror music makes your skin crawl or how fantasy scores feel so epic? We'll dissect the musical DNA of different genres so you can create that perfect mood every time.

Analysis & Learning

Let's geek out over why your favorite film and game scores work so well. We'll break down the masters' techniques so you can steal their secrets (legally, of course).

Career Development

Ready to turn your passion into actual paying work? From building killer portfolios to landing your first gigs, we'll help you navigate the business side without losing your creative soul.

Quick Tips & Tools

Short, sweet, and immediately useful - the kind of tips you can try right now and actually hear the difference. Perfect for when you need a quick win or creative spark.

Common Questions

Do I need formal music education to become a film or game composer?

Nope! While music theory helps, plenty of successful composers are self-taught. What matters more is understanding how music serves storytelling and having the technical skills to deliver professional-quality work. We'll teach you the essential theory you actually need for media composition.

What software do I need to start composing for films and games?

You can start with any DAW (Digital Audio Workstation) - Logic Pro, Cubase, Reaper, or even free options like GarageBand. For game music, you'll eventually want to learn middleware like FMOD or Wwise, but don't worry about that until you've got the basics down.

How is game music composition different from film scoring?

Film music is linear (plays start to finish), while game music needs to be interactive - looping, layering, and responding to player actions. Game composers also work with technical constraints like file size and memory limits that film composers don't face.

What's the best way to build a music portfolio for games and films?

Create 3-5 high-quality pieces that show range: an action cue, something emotional, maybe horror or comedy. Quality beats quantity every time. Include both linear pieces (like film scenes) and interactive examples (like game loops) to show you understand both mediums.

How do I find my first film scoring or game music jobs?

Start local - film schools, indie game developers, YouTube creators. Build relationships, not just a portfolio. Many composers get their break through networking at game jams, film festivals, or online communities rather than cold applications.

Do I need expensive sample libraries to compose professional music?

Not necessarily! Many free and affordable libraries sound fantastic these days. Your arrangement and mixing skills matter more than having the most expensive samples. We'll show you how to make budget libraries sound professional.

How long does it take to learn film and game music composition?

You can start creating usable music within months, but mastering the craft takes years. Most composers land their first paying gigs within 1-2 years of focused learning and networking. The key is starting with real projects, even small ones.

What are the biggest mistakes new media composers make?

Three big ones: not understanding the medium (writing concert music for games), poor technical delivery (wrong file formats, bad loops), and not networking enough. We'll help you avoid these pitfalls and look professional from day one.

Is the film and game music industry oversaturated?

There's definitely competition, but the industry keeps growing. New streaming platforms need content, indie games are booming, and VR/AR are creating new opportunities. The key is finding your niche and delivering consistently good work.