Scenario 1: Mystic Bubble Academy
If you clicked on this, you were probably looking for realistic practice with game music client briefs. Here's a scenario that shows what developers need from composers - perfect for building your skills without the pressure of a real project.
Have fun :)
Game Overview
Genre: Casual Puzzle
Platform: iOS/Android
Art Style: Whimsical cartoon with magical sparkle effects
Target Audience: Ages 25-45, primarily female
Game Lore:
Players are apprentice alchemists at the prestigious Mystic Bubble Academy, where magical knowledge is stored inside colorful bubbles. Each level represents a different potion recipe that must be completed by matching bubble ingredients. The academy exists in a floating realm above the clouds, with different wings representing various magical disciplines - Healing Potions (green/nature themed), Fire Magic (red/volcanic), Ice Magic (blue/crystalline), and Ancient Wisdom (purple/mystical).
The story follows Luna, a eager young student who discovers she has a rare gift for "bubble sight" - the ability to see the magical connections between ingredients. As players progress through hundreds of levels, they help Luna master increasingly complex recipes while uncovering a mystery about the academy's founding and a powerful ancient recipe that was deliberately scattered across the realm.
Core Mechanics: Match-3 bubble popping with cascade effects, special power bubbles, and timed challenges during "exam" levels.
Musical Brief
From: Sarah Chen, Lead Designer
Subject: Music for Mystic Bubble Academy
"Hey there! We're super excited about finding the right composer for our bubble-popping game. This isn't just another casual game - we want something that feels genuinely magical without being overwhelming.
What we need:
Main theme (2-3 minutes, loopable)
5 background tracks for different academy wings (each 3-4 minutes, seamlessly looping)
Victory jingle (3-5 seconds)
Level complete melody (8-10 seconds)
Menu music (2 minutes, very calm)
Our vision: Think Harry Potter meets Studio Ghibli, but in bubble form. We want players to feel like they're actually at a magical school, not just popping bubbles. The music should be calming enough for long play sessions but engaging enough to feel magical.
References we love: The music from Monument Valley (that dreamy quality), some tracks from Two Dots (simple but memorable), and honestly, some Disney movie background music.
Technical specs: 44.1kHz WAV files, normalized to -3dB. We need both full mixes and stems (melody, harmony, bass, percussion if applicable).
Timeline: We're looking to finalize music in 6 weeks. Beta testing starts in 8 weeks.
Please avoid: Anything too intense or dramatic. No epic orchestral stuff - we want magical, not cinematic. Also, our QA team mentioned that overly repetitive melodies drive them crazy during testing, so some variation within loops would be amazing.
Looking forward to hearing your ideas!"